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Moxonomy

Ninja Teen

Enchantment — Class2 generic manaBlack mana
Format takes

How this card plays

7 reviews

A three-mana enchantment that pays out one life per creature leaving the battlefield, then asks for sorcery-speed level-ups across multiple turns to reach the graveyard-cast payoff. Vintage's aristocrats and reanimation effects already run through restricted Yawgmoth's Will and the free-cast tempo of the Power Nine; an engine that needs three turn cycles to come online does not survive in a format where Black Lotus and a Mox put four mana on the table turn zero. Legal, but yet to register in tracked tournament play.

Ninja Teen (tmt)
TMT · #67rare
Pricing
Normal: $1.21
Foil: $2.50
Oracle Text

Rules text

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. 1 generic manaBlack mana: Level 2 Creatures you control get +1/+0 and have menace. Black mana: Level 3 Creature cards in your graveyard have sneak 3 generic manaBlack mana. You may cast creature spells from your graveyard using their sneak abilities.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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