Skip to content
Moxonomy
GuildWhite manaBlack mana

Orzhov

Drain, lifegain

Orzhov is the white-black guild of debt and attrition, draining the opponent point by point while paying every price on its own terms.

Orzhov is the alliance of white and black, and its premise is that everything has a price and the guild intends to collect. White contributes order, removal, and the moral certainty that rules should be enforced; black contributes ambition, recursion, and the willingness to spend whatever a result costs. The two colors disagree about almost everything except this: nothing in the game is free, and Orzhov is the one keeping the ledger.

In play, Orzhov is the guild of attrition and the slow drain. It trades efficiently, removes the threats that matter, and chips the opponent's life total away a point or two at a time through lifedrain effects that simultaneously refill its own. Sacrifice outlets turn dying creatures into value, recursion brings the best of them back, and the game grinds toward a state where Orzhov has answered everything and still has resources to spare. It rarely wins quickly. It wins by outlasting.

The tension in Orzhov is the difference between grinding and stalling. A deck this comfortable trading resources can grind so patiently that it forgets to close, draining for one when it needs to be ending the game. The strongest builds pair the attrition with a payoff that converts inevitability into a finish: a drain engine that scales, a recursive threat the opponent cannot permanently remove, a single big swing that the long game was always setting up. Orzhov is happy to be the last guild standing, as long as standing is the same as winning.

Defining cards

The cards a player will meet in almost every deck that flies this color pair.

Quick navigation
move selectesc close