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Moxonomy

Ninja Teen

Enchantment — Class2 generic manaBlack mana
Format takes

How this card plays

7 reviews

A three-mana aristocrats engine for a Modern black deck built on cheap, expendable creatures and a graveyard recursion plan. The trouble is that this format does not reward sorcery-speed setup across multiple turns: by the time you have paid for all three levels, faster aristocrats payoffs and dedicated reanimation packages have already done the work. Legal, but yet to register in tracked tournament play. It needs a brew that does not exist here yet, and brews that need three turns of uninterrupted enchantment investment are not where Modern lives.

Ninja Teen (tmt)
TMT · #67rare
Pricing
Normal: $1.21
Foil: $2.50
Oracle Text

Rules text

(Gain the next level as a sorcery to add its ability.) Whenever a creature you control leaves the battlefield, each opponent loses 1 life. 1 generic manaBlack mana: Level 2 Creatures you control get +1/+0 and have menace. Black mana: Level 3 Creature cards in your graveyard have sneak 3 generic manaBlack mana. You may cast creature spells from your graveyard using their sneak abilities.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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