Mono-black graveyard decks have a real home in TMT thanks to the sneak count (fifty-nine cards carry the keyword), and this enchantment is the engine that ties their long game together. The two buyers are BG graveyard value and WB Aristocrats, and they want it for opposite reasons. WB cares about Level 1 as a drain payoff: every Foot Ninja or expendable body that leaves play, not just dies, taxes the opponent, so the deck keeps paying that clock even as the board trades down. The BG build is buying toward Level 3, which grants creature cards in the bin a sneak cost. That is the real tax: reaching the level is a one-time
, but each recursion costs four mana on top, so the engine grinds rather than spirals.
P1P4 to P1P6 in either base-black archetype, sliding later out of UB tempo or any deck not built to leverage the graveyard half. Maindeck wherever you can support it.
The format physics cooperate. Removal at common is medium and skews to single-target sorcery speed (Stomped by the Foot, Grounded for Life), and enchantments survive that suite intact, so the sorcery-speed level-up tax matters less than it would against cheap enchantment hate. The drain catches Disappear and bounce, not only sacrifice. Where it disappoints is the curve: three to cast, three more across the two level-ups, then per creature once Level 3 is online. That is a lot of turns spent not racing, and against Shredder's Revenge or a Dimensional Exile on the enchantment you have spent mana for nothing. The split in the going evaluation is a draft-shell question. In the graveyard deck that earns Level 3, this wins games unattended; in the deck that didn't draft for it, it is a slow drain that loses to any clock.
