Boros decks in TMT do not race; they assemble. The format's medium speed and the legendary-matters scaffolding push RW drafters toward a curve of two-color Turtle uncommons backed by Sneak triggers and ETB payoffs, which is exactly the board state this spell is priced for. P1P5 to P1P7 in an open Boros seat, a touch later if your early packs leaned on evasion and Equipment rather than bodies that pay you for entering.
The blink half earns the slot. Sneak rewards moving creatures around the board, and the white commons that read as ETB payoffs (the hybrid cavalry, the Foot bodies, the legendary uncommons that trigger on entry) want a reusable reset. As a sorcery it blinks only on your own turn, so it can't pull a creature out from under a removal spell already on the stack; play it proactively to re-fire an enter trigger, then aim that creature's refreshed power at an opposing blocker. Damage scales off the greatest power you control, so it wants your largest body on the board, not your cheapest. The second mode targets only a creature an opponent controls: it's a combat tool and a finisher, not an answer to Shredder once it has resolved, and not a way to clear a planeswalker-adjacent bomb.
The honest weakness is the empty board. Drawn without a creature, both modes are blank, and RW's hybrid commons don't always hand you a turn-three body. That keeps it behind Grounded for Life early. Maindeck it in any RW deck with five or more ETB or large-body payoffs; let it drift sideboard in a burn-leaning build running Bot Bashing Time, where it too often arrives with nothing to point.
