Skip to content
Moxonomy

Leader's Talent

Enchantment — Class1 generic manaWhite mana
Format takes

How this card plays

7 reviews

The pick band sorts by how many creatures you genuinely want to keep swinging with: P1P4 to P1P6 for a dedicated RW Equipment or WB Counters build, P1P8 or later for everyone else. Level 1 is the whole pitch, and TMT's medium speed is what makes it work. A permanent that adds a counter per attack compounds against the 2/3 and 3/2 commons that anchor every ground stall: one swing turns a Foot Ninja into something that trades up, two swings put it ahead of the format's common blockers entirely. The reason it doesn't climb higher is the leveling tax. Level 2's lifegain drip rarely justifies the mana, and Level 3 wants a wide board plus cheap spells assembled before the sorcery-speed gate stops mattering, which TMT's curve pushes to turn seven or eight.

RW Equipment values it highest because the archetype already concentrates combat on one carrier: Bespoke Bō or Novel Nunchaku commits a creature, and stacking counters on that same attacker snowballs faster than any other deck can manage. WB legendary midrange treats it as a slower investment, taking Level 1 for the steady growth rather than the kill-quick math, since its threats want to grind rather than race. Mono-white tokens is the failure case here: the counter only ever lands on one attacker, so the engine fights the deck's own go-wide plan, and the spell payoff arrives far too late.

Grounded for Life sets the ceiling. Every white deck runs it, and it answers the exact attacker carrying your accumulated counters, which means the engine is only as durable as your willingness to spread the stack across bodies.

Leader's Talent (tmt)
TMT · #13rare
Pricing
Normal: $0.55
Foil: $0.85
Oracle Text

Rules text

(Gain the next level as a sorcery to add its ability.) Whenever you attack, put a +1/+1 counter on target attacking creature. 2 generic manaWhite mana: Level 2 Whenever a creature you control leaves the battlefield, if it had a counter on it, you gain 2 life. 3 generic manaWhite mana: Level 3 Whenever you cast a spell, put a +1/+1 counter on each creature you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Quick navigation
move selectesc close