A 4/4 first striker for four is a structural problem in a format whose common creatures cap out at 2/3 and 3/2: nothing on the ground trades with it profitably, and attacking into it costs two bodies for one. That body alone makes it a first-pickable bomb, the kind of card you take into an open seat and let pull you toward black. The reanimation rider is what lifts it above a fair rate. In a midrange goodstuff environment where the early turns trade resources back and forth, the opponent's graveyard reliably holds a 3-drop worth stealing by the time this connects, and first strike guarantees the trigger fires before any chump can interpose.
BG Food wants it most. The archetype's sacrifice and Food loops stock both graveyards, so a deck already inviting trades feeds the trigger without bending its plan. WB Legendaries values the body just as highly but the rider much less: that shell grinds through its own threat density rather than recycling an opponent's, so it is paying for the 4/4 first striker and treating the reanimation as a tiebreaker.
The Sneak cost reads better than it plays. At it is a five-mana ambush, not a turn-four tempo steal: hold up five, snap on an attacker, and bank the trigger on the crackback. Its real tax is Stomped by the Foot, which every black deck runs and which answers this before the rider resolves. Grounded for Life is worse still, because the creature you reanimate arrives tapped under your control, lined up for exactly that removal the following turn.


