Waste Not
Discard has always carried a structural complaint: you spend a card to strip a card, and you fall behind on raw count even when the exchange goes your way. This enchantment inverts that math. It does not make an opponent discard; it taxes the discard you were already going to inflict, converting each forced pitch into a body, a burst of black mana, or a fresh card depending on what falls out of hand. The three triggers are not a menu you choose from but a sorting machine: creature cards become Zombies, lands become ritual mana, everything else refills your hand. That breakdown is the whole design tension, because it rewards discard effects that hit at random or empty whole hands rather than the surgical one-card extraction spells; the payoff scales with volume and you cannot steer which trigger fires. Pair it with a symmetrical wheel and the asymmetry runs entirely in your favor: your opponent throws away their hand, you collect the engine's full output, and they draw a new seven they paid nothing toward. This is the rare payoff that turns hand attack from attrition into acceleration, the reason a discard-matters build has a finisher worth assembling around rather than a pile of incremental two-for-ones.





