Sideboard tech in TMT Limited usually means a single maindeck flex slot you can shave for game two, and this is the cleanest one red gets. The artifact density at common is real but not oppressive: Bespoke Bō and Novel Nunchaku are the obvious targets, and the utility lands the format leans on (Foot Headquarters, TCRI Building, Dimension X) are nonartifact lands the clause can't touch anyway. What you're paying four mana for in game two is the answer to a resolved Equipment that has already turned a 2/2 common into a real clock, plus the off-chance you draw against one of the format's artifact-mattering uncommons.
In the maindeck the pick band is P1P7 to P1P9 in any red deck: a 4/3 for four is on-rate against the format's 2/3 and 3/2 common floor, and the destroy clause is a freeroll you mostly won't fire. UR Sneak wants it a notch higher than BR or RW, because the tempo plan cares about a four-drop that doesn't get blanked by a topdecked piece of Equipment. The card it punishes most directly is Novel Nunchaku, which otherwise turns a midrange ground stall into a loss; the card that punishes it back is Stomped by the Foot, which every black deck runs and which lines up cleanly on three toughness.
Treat the second copy as the sideboard slot proper. One maindeck, one in the 16th-through-23rd range for matchups where Equipment or a stray rock has actually mattered. Against mono-creature draws it's just the 4/3, and that floor is the whole argument for the maindeck copy.
