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Moxonomy

Does Machines

Enchantment — Class1 generic manaBlue mana
Format takes

How this card plays

7 reviews
Tracked Vintage playas of Jun 2, 2026

Registered in 1.1% of tracked decks, 1.0 copies on average. Last seen Apr 11, 2026.

A two-mana looter wearing a Class enchantment, in a format where Brainstorm and Ancestral Recall set the bar for card selection and the entry trigger nets zero cards while costing a turn. The artifact recursion at level 2 wants a graveyard full of pieces to refill, but Workshops never asks for a sorcery-speed blue engine that mills its own artifacts, and the climb to level 3 is mana the format does not have to spare. Force of Will taxes it on the way in. Noise; a lone tracked pilot has tried it this season, and it has not registered anywhere else.

Does Machines (tmt)
TMT · #34rare
Pricing
Normal: $0.43
Foil: $0.91
Oracle Text

Rules text

(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. 1 generic manaBlue mana: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. 4 generic manaBlue mana: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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