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Moxonomy

Does Machines

Enchantment — Class1 generic manaBlue mana
Format takes

How this card plays

7 reviews

Two mana to mill two, draw two, discard two is hand-shaping that TMT isn't begging for. The format plays at a medium clip with playable removal in every color and common creatures landing on honest 2/2 and 2/3 bodies, so a turn-two enchantment that doesn't touch the board cedes tempo to any of the RW or UR openings across the table. As a standalone two-drop, it does nothing you want done.

The level 2 climb is the entire argument, and it argues inside one deck: UR Artifacts drawing on Mechanized Ninja Cavalry, the Equipment package around Bespoke Bō and Novel Nunchaku, and whatever the entry mill buries. Returning two artifacts from the yard for 1 generic manaBlue mana the turn after you cast it is the rare common-rarity loop that nets two real cards off a two-mana enchantment, and the self-mill exists to feed that return rather than to dig. That recursion is what flips the entry trigger from a tempo loss into a deferred two-for-one.

Level 3 is real but slow. 4 generic manaBlue mana stacked on the earlier investment means you aren't animating an Equipment into a Robot before turn six or seven, and Stomped by the Foot or Dimensional Exile on the new creature unwinds the whole sequence at once. Treat the top tier as a stalled-board closer, not a plan you draft toward.

P1P5 to P1P7 in dedicated UR Artifacts, a maindeck two-of at most. The card has exactly one home: if you didn't draft the artifact-recursion deck, this never makes the 40. Mono-blue tempo and any blue deck thin on artifacts leave it in the pack.

Does Machines (tmt)
TMT · #34rare
Pricing
Normal: $0.43
Foil: $0.91
Oracle Text

Rules text

(Gain the next level as a sorcery to add its ability.) When this Class enters, mill two cards, draw two cards, then discard two cards. 1 generic manaBlue mana: Level 2 When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand. 4 generic manaBlue mana: Level 3 At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn't a creature, it becomes a 0/0 Robot creature in addition to its other types.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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