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Moxonomy

Action News Crew

Creature — Human Citizen1 generic manaWhite mana
Format takes

How this card plays

8 reviews

White's two-drops in TMT clear a specific bar or they don't make the deck: the common ground stalls around 2/3 and 3/2 bodies at three mana, so a vanilla 2/2 gets outclassed by turn four and starts trading down. Action News Crew earns its slot by refusing to be only its front half. Vigilance lets it attack into that stall and still hold the fort on the swing-back, and the channel converts a late-game flood (the exact problem a stranded 2/2 has in a grindy format) into a one-sided board pump and a card off the activation.

RW Equipment and WB midrange want it for opposite reasons. RW cares about counter distribution: a 2/2 carrying Bespoke Bō already attacks as a 4/4 without tapping, and channeling six mana turns a stalled board of three small bodies into something that pushes lethal while drawing the next gas. WB cares little about the anthem and a lot about a cheap, durable body it can pitch to graveyard payoffs, which moves the card earlier in that deck's discard math (with the caveat that pitching it to something like Shredder's Revenge gets you discard value, not the channel draw: the card off the top only comes when you pay the six).

Pick it around P1P5 to P1P7 in white, earlier in a committed equipment shell, later in a white deck with a low creature count where the channel has nothing to spread counters across. Maindeck in any white deck on 17 lands; six mana is a reachable ask in a medium-speed format.

The quiet upside is against Grounded for Life, the format's best white removal, which costs more to hit an untapped creature. Vigilance keeps this one untapped after combat, bending that removal off its cheap rate while still doing the attacking a 2/2 needs to do to stay relevant.

Action News Crew (tmt)
TMT · #1common
Pricing
Normal: $0.10
Foil: $0.16
Editorial

Articles Featuring this Card

3 pieces
Oracle Text

Rules text

Vigilance Channel — 6 generic mana, Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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