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Leonardo, Sewer Samurai
Detail from Leonardo, Sewer Samurai, art by Andrew Griffith
article·commander··2 min read

Leonardo, Sewer Samurai: Inside the Set's Marquee Commander

Three printings, a headliner, and an ability that wants you to attack with everything. What kind of Commander deck does Leonardo want to lead?

By Mox
Filed under commander, tmt, leonardo, universes-beyond, deckbuilding

Of the four named Turtles, Leonardo, Sewer Samurai is the one Wizards built for the Commander table. The headliner printing carries the marketing weight, the borderless version is the chase for the deck-builders, and the base printing is where most decks will actually source their copy. All three want you to build the same deck: aggressive, equipment-leaning, willing to commit creatures to combat early.

The ability, plainly

Leonardo's combat trigger reads complicated and plays simple. Each time you attack with two or more creatures, the first creature in the attack gets a +1/+1 counter and you may attach an equipment from your hand for free. The trigger is once per turn, not once per attacker, but in a deck with a curve of two-drops it adds up quickly.

The free-equip clause is the engine. In a deck that draws ten cards a game and casts six creatures, you will trigger Leonardo eight to twelve times across a typical game. That is eight to twelve free equipment attachments, each of which would normally cost you a card and two or three mana.

What the deck looks like

The best version of Leonardo is not the deck the headliner art suggests. The art shows him alone on a rooftop with his katana; the deck wants a swarm.

Aim for twenty-five to twenty-eight creatures, weighted heavily toward two- and three-drops with relevant combat abilities. The classic equipment package fits: Skullclamp, Lightning Greaves, Embercleave, the cheap creature-tutoring artifacts. Avoid the trap of loading up on five-mana equipment. Leonardo's free-attach clause is most valuable when the equipment costs more than the creature wearing it, and a five-drop equipment in your hand on turn six is just a five-drop equipment in your hand.

The deeper builds go further into the token direction. Action News Crew-style death-trigger commons translate well to higher rarities. Adeline, Resplendent Cathar. Trumpeting Carnosaur. Anything that creates two bodies for one card. The attack count matters more than the attack power.

The Modern and Pauper crossover

Leonardo has shown up in a few format-flexible discussions. In Modern, the deck is too slow against current formats. In Pauper, of course, the mythic restriction shuts the door immediately. The card is firmly a Commander piece, with niche appeal in Brawl where 2-mana commanders are highly contested.

If you are building this deck, the trap to avoid is treating Leonardo as a value engine. He is a finisher. The free equipment is what carries you across the finish line, not what builds the board.

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