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Moxonomy
Expansion · TMT

Teenage Mutant Ninja Turtles

Released
March 2026
Cards
320
Limited
Draftable

Teenage Mutant Ninja Turtles is the set built around the multi-version character. Each Turtle appears as several legendary creatures across the rarity ladder, catching different versions of the franchise on different cards: a Leonardo for the cartoon and a Leonardo for the samurai era, a Donatello cast as inventor and another as mechanic. Shredder, Krang, April, and Casey fill in the supporting cast, and the set goes deep enough on flavor that Food tokens are reskinned as pizza. It is a full Universes Beyond expansion, 320 cards with its own draft format.

The draft format leans on that legendary density. Two-color legends at uncommon push players into color pairs, hybrid commons and utility lands let decks splash, and the equipment subtheme rewards creature-forward builds. What the set is most likely to be remembered for, design-wise, is its central conceit: the same character printed several times at different power levels and in different colors, treated like multiple legends rather than the usual alt-art treatment.

Notable cards

Browse all 320 cards in Teenage Mutant Ninja Turtles

Limited environment

Speed
medium
Fixing
good
Removal
medium

Lands

The land cycle here is the set's quietest worldbuilding, and probably its best. Alongside the five basics, TMT runs a cycle of named nonbasics that read like a tour of the Turtles' New York: Turtle Lair, Foot Headquarters, TCRI Building, Escape Tunnel, Mutant Town, Northampton Farm, Dimension X, Illegitimate Business. These are not generic dual-color utility lands dressed up in a license. They are locations from the source material, each one carrying a specific narrative weight, from the sewer hideout to the Utrom dimension to the farmhouse upstate where the comics keep sending the brothers when they need to convalesce.

What this does for the set is significant. The mana base becomes a map. Drafting or building TMT means assembling a small geography of the property, and the lands carry the flavor the creatures and spells can only gesture at. The basics, by contrast, lean into a grimier New York palette: rooftops, alleys, subway tile, the green of the Northampton woods. The cycle's restraint is the point. A crossover set could have papered every land with a Turtle on it. This one trusts the places to do the work.

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