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Moxonomy

Mutant Town

Land
Format takes

How this card plays

8 reviews

Functionally Thornwood Falls: the GU entry in this set's gain-a-life tapland cycle, and the reskin is the whole story here. The fixer underneath is the one green-blue decks have run for years, doing nothing the original didn't, and the only genuinely new thing is the costume.

Which leaves the Limited read short, because TMT doesn't bend a plain tapland much. Fixing is already good in this format, and the set leans on hybrid commons (Mechanized Ninja Cavalry, Putrid Pals) plus utility lands at common to keep two-color decks honest, so a vanilla GU dual is competing for slots rather than filling a gap. The legendary-creature theme does reward staying on two colors with a splash, which is the manabase shape this land suits. Take it when your GU base is settled and you want one more clean source; pass it for any actual playable. Speed is medium and the tapped clause is a survivable cost, not a deal-breaker, but it is still a tempo point a deck on curve would rather not pay. The lifegain is a rounding error against the Sneak attackers, not a payoff to chase.

Mutant Town (tmt)
TMT · #187common
Pricing
Normal: $0.25
Foil: $0.22
Oracle Text

Rules text

This land enters tapped. When this land enters, you gain 1 life. Tap: Add Green mana or Blue mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
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