Weave Fate
Four mana for two cards at instant speed is the rate Wizards reaches for when a set needs a card-draw common that asks nothing of you and gives nothing extra back. The reference point is Divination, which does the same drawing for a mana less at sorcery speed; the entire premium here pays for the right to hold it up on the opponent's turn and draw with information the turn began without. Casting at the end step, sandbagging through a combat where a counterspell or a trick might have served better, refilling once a board wipe resolves: those are the uses the extra mana buys. Whether the flexibility is worth the price swings entirely on how a deck spends its mana, and the card is built to make that the only question worth asking about it. Deliberately featureless, a clean two-for-one with no scry, no rummage, no rider to complicate the math, it sets a floor: a curve-filling draw spell that isolates the trade between speed and flexibility without distorting the cards around it.

