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Moxonomy

Weave Fate

Instant3 generic manaBlue mana

Four mana for two cards at instant speed is the rate Wizards reaches for when a set needs a card-draw common that asks nothing of you and gives nothing extra back. The reference point is Divination, which does the same drawing for a mana less at sorcery speed; the entire premium here pays for the right to hold it up on the opponent's turn and draw with information the turn began without. Casting at the end step, sandbagging through a combat where a counterspell or a trick might have served better, refilling once a board wipe resolves: those are the uses the extra mana buys. Whether the flexibility is worth the price swings entirely on how a deck spends its mana, and the card is built to make that the only question worth asking about it. Deliberately featureless, a clean two-for-one with no scry, no rummage, no rider to complicate the math, it sets a floor: a curve-filling draw spell that isolates the trade between speed and flexibility without distorting the cards around it.

Weave Fate (ori)
ORI · #279common
Pricing
Normal: $0.08
Foil:
Oracle Text

Rules text

Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
Printings elsewhere

Other printings

1 set
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