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Moxonomy

Divination

Sorcery2 generic manaBlue mana

Three mana for two cards is the rate blue card draw has been calibrated against for over a decade. Predecessors made you pay for the efficiency in some other currency: Concentrate cost four for three cards, Inspiration drew two at instant speed but for four, and the older sorcery-speed two-for-ones often came stapled to a drawback or a tempo cost. Here there is no such tax. Two of the three mana is generic, the colored requirement is a single blue, and the text is a clean draw-two with no condition, no discard, no life payment, no scry attached. That deliberate plainness is the point: it is a baseline, a number Wizards can build off when they want to print a card-advantage spell and decide what to charge. Want it cheaper? Add a downside. Want it at instant speed or with an extra card? Push the cost up or bolt on a clause. This is the zero point on that scale, the version with neither bonus nor penalty, and that explains why it has been reprinted relentlessly and why so many newer draw spells read as one version plus or minus a clause. It does no work in combat, controls no part of the board, and forces no decision more interesting than when to cast it. None of that is a knock. It is the unglamorous, load-bearing common that refills a hand and gives blue its most honest expression of "spend mana, get cards."

Divination (m10)
M10 · #49common
Pricing
Normal: $0.07
Foil: $0.28
Oracle Text

Rules text

Draw two cards.
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

12 sets
Show all 12 other printings
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