Divination
Three mana for two cards is the rate blue card draw has been calibrated against for over a decade. Predecessors made you pay for the efficiency in some other currency: Concentrate cost four for three cards, Inspiration drew two at instant speed but for four, and the older sorcery-speed two-for-ones often came stapled to a drawback or a tempo cost. Here there is no such tax. Two of the three mana is generic, the colored requirement is a single blue, and the text is a clean draw-two with no condition, no discard, no life payment, no scry attached. That deliberate plainness is the point: it is a baseline, a number Wizards can build off when they want to print a card-advantage spell and decide what to charge. Want it cheaper? Add a downside. Want it at instant speed or with an extra card? Push the cost up or bolt on a clause. This is the zero point on that scale, the version with neither bonus nor penalty, and that explains why it has been reprinted relentlessly and why so many newer draw spells read as one version plus or minus a clause. It does no work in combat, controls no part of the board, and forces no decision more interesting than when to cast it. None of that is a knock. It is the unglamorous, load-bearing common that refills a hand and gives blue its most honest expression of "spend mana, get cards."

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#M19-51
- Arena New Player Experience Extras#14
- Core Set 2019#51
- Dominaria#52
- Conspiracy: Take the Crown#109
- Magic 2015#52
- Born of the Gods#36
- Magic 2013#47











