Seven mana at sorcery speed in a midrange format with one-to-two removal commons per color is a hard sell, and the value-engine read has to start there. The bounce half is real (it answers Shredder, Unrelenting, the mythic Turtle legends, and any stack of Equipment-laden bodies that have made Bespoke Bō or Novel Nunchaku into a clock), but at seven mana you are casting it on turn seven against a board that has been hitting you since turn four. The Timetwister rider is the actual reason to draft this, and only in the slowest UR or GU shells the format supports: decks built on Disappear value, Sneak ramping into late legendaries, and the utility-land suite (TCRI Building, Dimension X) that lets a control draw go long without flooding out badly.
The pick band for those decks is P1P4 to P1P6, behind any color-matched removal and behind the splashable hybrid commons that hold a UR or GU manabase together. Outside slow blue, this is a P1P10-and-later card that ends up sideboarded against go-wide RW or token-leaning BG draws where the bounce-plus-refuel actually swings a lost game.
The skepticism in the podcast read is the honest one: an opponent ahead on board declines the shuffle and replays their hand, and the seven cards you draw show up a turn later than they needed to. The Draftsim eight is too high for a format without a real control archetype. Maindeck one in dedicated UR Disappear; flex elsewhere; never two.



