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Moxonomy

Turtles in Time

Sorcery5 generic manaBlue manaBlue mana
Format takes

How this card plays

7 reviews

The unconditional bounce decides which decks want this. Returning every creature to hand, no targets, no protection or indestructibility to route around, is a reset blue rarely gets, and it rewards a commander that profits from re-entry or from a clear board. Brago, King Eternal turns it into a near one-sided wipe when the controller's own threats are enchantments or cheap recasts; Talrand, Sky Summoner uses it to undo a creature-heavy board it fell behind to, then refuel into the empty table.

The Timetwister half is where the value-engine case sits. The per-player opt-in means the caster, having just cleared the board, draws seven into an emptied position while a stacked opponent declines. That asymmetry is the upgrade over the symmetric wheels: Day's Undoing and Echo of Eons hand every opponent a fresh seven whether they want it or not. Timetwister is the cleanest point of comparison in the lineage, and the opt-in clause is the lever those older symmetric wheels lack. You no longer gift seven cards to the one opponent sitting on a stacked grip.

Bracket 3 is the home. At seven mana, a sorcery that neither wins nor protects does not earn a slot in the Bracket 4-5 conversation, where the asymmetry is too slow to matter. Casual Bracket 2 tables should weigh the other edge: three opponents opting in beats one caster opting in, and a clogged-board reset can refuel the people you are losing to. The self-exile clause means no Snapcaster Mage replay, no flashback; the printed seven is the whole price.

Expect a $5-15 secondary tag on a new mythic. Cast from behind on a clogged board, it reads as a fair reset rather than a kingmaker handout. Outside blue control and flicker shells, the card is invisible.

Turtles in Time (tmt)
TMT · #263mythic
Pricing
Normal: $2.50
Foil: $2.82
Oracle Text

Rules text

Return all creatures to their owners' hands. Each player may shuffle their hand and graveyard into their library, then each player who does draws seven cards. Exile Turtles in Time.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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