Thrun, Breaker of Silence
Green's answer to the removal spell, and this is the second time it has been asked. The original, Thrun, the Last Troll, leaned on regeneration and hexproof; this iteration keeps the untargetable shell but swaps regeneration for indestructibility, and only during your own turn. That timing restriction is the tell for how green's protection philosophy has narrowed since the first Troll. The card is a stack of hexes against interaction: uncounterable on the way down, untargetable by opponents' nongreen spells and abilities from their nongreen sources, indestructible during your turn, and trample so it cannot be chump-walled into irrelevance. Because most premium white and blue removal has to target, the untargetable clause quietly folds exile like Path to Exile and bounce like Unsummon into the pile of spells that simply cannot be cast at it. What is left is a short list of specific outs: nontargeted destruction on your opponents' turns (a Wrath, a Damnation), edicts that make you sacrifice rather than name a creature, and green-sourced removal from a mirror. So the seams are deliberate. The indestructibility window and the sacrifice hole are the concessions that keep a 5/5 for five from being oppressive: it survives the spell an opponent most wants to cast, but it is priced against the ones it still cannot dodge.




