Three Visits
Function for function, this is Nature's Lore wearing a different name, and the clause that matters is identical: it puts a Forest card onto the battlefield untapped, which is the line separating this micro-family from Rampant Growth and the tapped-land ramp before it. The untapped entry refunds half the casting cost the same turn it resolves, so the land is ready to tap for green immediately rather than sitting dormant until the following turn; that single point of recouped mana is the entire reason this style of ramp reads better than its tapped cousins. The "Forest card" wording, rather than "basic Forest," is where the design quietly widens its reach. Any land carrying the Forest subtype qualifies, so shocklands like Breeding Pool, Temple Garden, and Stomping Ground all answer the search, fetching fixing and a green source in one motion. The sorcery-speed restriction keeps it from becoming an instant-speed mana ambush, and the mandatory shuffle (standard for tutor effects) clears whatever was stacked on top. As ramp it does nothing flashy: no card, no body, no relevance once the manabase is built. What it offers instead is reprint equity. An effect this clean, duplicated under a second name, lets a deck run more than four copies of one job, raising the odds of finding the acceleration when it matters most. Redundancy is the whole reason to print the same spell twice.

Top Decks
Played Alongside
- Arcane Signet1× together
- Brainstorm1× together
- Breeding Pool1× together
- Cabal Coffers1× together
- City of Brass1× together
- Command Tower1× together
- Counterspell1× together
- Cultivate1× together
- Cyclonic Rift1× together
- Damnation1× together















