The Tenth Doctor
Time counters had mostly gone dormant after the suspend era, surviving as a curiosity on cards like Rift Bolt and the old Vanishing creatures. This design pulls the entire apparatus back into service and rebuilds it as an engine. Allons-y! turns every attack into forward motion: it digs down to the first nonland card you own, stamps three time counters on it, and grants suspend if it lacks the keyword, so any spell can be launched on a timer rather than cast from hand. On its own that is a slow trickle. Timey-Wimey is the accelerant: for seven mana at sorcery speed, you run three separate rounds of adjusting every suspended card you own and every time-countered permanent you control, adding or removing a counter each pass. Point it at the suspended spells to fire them off ahead of schedule, or point it at your own creatures to keep them from finishing their countdown. Because the trigger is repeated attacking, the whole thing wants a companion at the ready, an anchor that keeps swinging. Under the sci-fi dressing, this is a serious swing at making suspend proactive rather than a discount clause. Suspend was always a cost you paid for patience; here the design flips that, and patience becomes a resource you can spend down to zero on demand.







