Six mana for a sweeper that hits your own board too sits at the bottom of the rate band, and that floor is the whole reason this card asks the format a real question. TMT's medium speed and its legendary-payoff midrange shells let the game reach turn six with a board worth sweeping on both sides. Chapter I destroys all creatures, yours included, and on most six-drops that symmetry is a tempo disaster. Chapter II is the answer the saga writes for itself: mill four, return a creature from the pile to hand, then recast it. You give back the board you just erased, except only you walk away with a threat.
This is a P1P1 on rate, and the shell it pulls you toward afterward is BG Midrange, the food-and-value deck stitched together by hybrid commons like Putrid Pals and the utility-land splash that TCRI Building and Illegitimate Business enable. It asks nothing in deckbuilding beyond the cost: no graveyard target to seed, no token board to anthem. Chapter III's attacks-alone clause does the quiet work. A wide token deck would want a global pump; the lone-survivor finisher instead rewards exactly the board state a symmetrical wrath produces, and the three counters with trample, lifelink, and indestructible walk the recast threat past Stomped by the Foot and Grounded for Life without flinching.
Shredder's Revenge is the one common that genuinely threatens the plan, exiling the saga before II resolves. Even that costs a card and a tempo turn against a board you have already flattened. There is no honest argument for taking anything over it from an open pack.
