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Moxonomy

Temple of Plenty

Land

The trade this dual makes is explicit and old: a turn of tempo for a piece of card selection, with the tapped land smoothing whichever color pair it serves. The scry trigger fires once, on entry, and that single look ahead is what justifies the cost. It costs nothing in mana but a tempo hit, paid up front, and in exchange you bottom a flooded draw or arrange a key topdeck before the game has properly started. The result sits in a clear lineage of two-color lands that ask you to weigh fixing against speed: it does not gain life, it does not fetch, it does not untap. It only ever taps for green or white, and the scry only ever happens the one time. That narrowness is the point. The fixing lands that came before this kind (the painlands, the early bouncelands) loaded their drawback differently; the scry duals moved the cost to the first turn and bought back a fraction of it with selection, making them comfortable in decks slow enough to absorb the tempo and grateful for the smoothing. This is the patient one among the fixing lands: it rewards the deck that has time to spend and punishes the deck that needs its land untapped now.

Temple of Plenty (pip)
PIP · #1051rare
Pricing
Normal:
Foil: $1.57
Oracle Text

Rules text

This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) Tap: Add Green mana or White mana.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

21 sets
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