Temple of Plenty
The trade this dual makes is explicit and old: a turn of tempo for a piece of card selection, with the tapped land smoothing whichever color pair it serves. The scry trigger fires once, on entry, and that single look ahead is what justifies the cost. It costs nothing in mana but a tempo hit, paid up front, and in exchange you bottom a flooded draw or arrange a key topdeck before the game has properly started. The result sits in a clear lineage of two-color lands that ask you to weigh fixing against speed: it does not gain life, it does not fetch, it does not untap. It only ever taps for green or white, and the scry only ever happens the one time. That narrowness is the point. The fixing lands that came before this kind (the painlands, the early bouncelands) loaded their drawback differently; the scry duals moved the cost to the first turn and bought back a fraction of it with selection, making them comfortable in decks slow enough to absorb the tempo and grateful for the smoothing. This is the patient one among the fixing lands: it rewards the deck that has time to spend and punishes the deck that needs its land untapped now.

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