Talisman of Hierarchy
The two-mana rock built for Orzhov control decks that could never quite afford the tempo hit of a tapped land. Signets asked for a mana investment to filter; this Talisman asks for a life payment instead, pricing its colored output at one point of self-inflicted damage per activation. That trade is the whole calculus. The colorless mode is free and always available, so the damage clause is opt-in: you take the hit only when the deck actually needs white or black, which for a control shell chaining removal and card draw is often. The lineage runs back through Signets and the Talisman cycles of prior eras, but the design question here is which color pair earns the reward. A deck built around Orzhov attrition, one that gains and drains and grinds long games, is precisely the archetype most willing to burn a life total it plans to refill anyway. The one-damage tax is small in the abstract and pointed in practice: it barely registers in the durdle decks that want the acceleration most, and it accrues against aggressive opponents who would rather race. Nothing on the card is flashy. Deployed on turn two, it accelerates you to four available mana the following turn while dodging a color-screwed draw, and the pain is what you pay for skipping a land drop's worth of consistency.

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