Black attrition decks in TMT have a structural problem: the format plays at a measured midrange pace, removal is medium density rather than abundant, and the legendary-payoff uncommons reward you for building a board, not for emptying it. That makes a two-mana growth threat that doesn't ask you to sacrifice anything genuinely scarce. The trigger reads as a sacrifice payoff, but it isn't. It collects on Disappear resolving, on equipment-wielding 2/2s trading, on Food being eaten for two life, on Alliance creatures dying after a swing, on the opponent's own Stomped by the Foot fizzling a blocker.
P1P3 to P1P5 in any BW or BG seat, and a second-pick reach in mono-black builds that want a curve threat with menace into the late game. The card is at its best in BG Food, where Anchovy & Banana Pizza and the broader sacrifice texture mean counters arrive on your own clock, not just incidentally. WB Legendary wants it too, but lower: the deck already has its two-drop slot taxed by legendary support pieces and prefers immediate board presence.
The honest weakness is removal. As a 1/1 before it ticks, it's a clean target for Stomped by the Foot or Grounded for Life, and white decks that catch it tapped after an attack get the discount on the latter. That keeps Super Shredder a removal magnet rather than a finisher: it forces the opponent to spend, or it runs away with the game. Maindeck in any black deck that drafts it, and on the play it's noticeably better, because one untapped turn is often the difference between trading up and trading down.




