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Moxonomy

Stirring Wildwood

Land

The Selesnya entry in the manland cycle that taught dual-color decks how to spend their late-game mana on a threat instead of nothing. The trade is fixed and visible: it enters tapped, costing a turn of tempo up front, and the body it becomes is a 3/4 with reach rather than a clean evasive beater. That toughness-over-power split is the giveaway about its intended job. Three power closes games slowly; four toughness and reach mean it blocks fliers, survives most red burn, and outlasts the small attackers that decks like this tend to face. As a creature it is a land first, so it dodges sorcery-speed removal aimed at the empty board and only becomes vulnerable in the brief window when its controller animates it, usually in combat or to break a stalemate. The deeper reason this style of land mattered is flooding insurance: a fixing land that turns into a finisher gives a deck a way to convert excess mana into pressure without diluting the spell count. The reach is the detail that distinguishes it from its cycle-mates, slotting it into ground-stall decks that needed a way to fight the air without spending a card to do it.

Stirring Wildwood (eos)
EOS · #39rare
Pricing
Normal: $0.43
Foil: $0.74
Oracle Text

Rules text

This land enters tapped. Tap: Add Green mana or White mana. 1 generic manaGreen manaWhite mana: Until end of turn, this land becomes a 3/4 green and white Elemental creature with reach. It's still a land.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

5 sets
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