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Moxonomy

Springbloom Druid

Creature — Elf Druid2 generic manaGreen mana

The old Rampant Growth trick, wearing a body. This is a green ramp staple built to close the gap in the classic land-into-lands template: sacrifice a land already on the battlefield, and the two basics you fetch net you one land ahead rather than merely finding one. Ripping up an existing land is what pays for that extra land, so the effect plays best with fetchable duals, sacrifice-matters lands, or a landfall engine hungry for the extra triggers. Where a bare ramp spell hands you a single land and disappears, this leaves behind a 1/1 to chump, to carry an anthem, or to feed something later. It also puts both basics onto the battlefield tapped, so the acceleration lands a turn behind an untapped ramp source, and the fetch is basics-only, which keeps it honest against greedy multicolor manabases that would rather grab a shock. What makes it durable is that the search fires on entry, so any way to blink or recur the creature re-runs the whole sacrifice-and-fetch, turning a fixing spell into a repeatable land engine. It fixes colors, thins the deck, and advances toward landfall payoffs all on one card, which is exactly why the humble 1/1 stat line has never been the point.

Springbloom Druid (fdn)
FDN · #767common
Pricing
Normal: $0.36
Foil:
Oracle Text

Rules text

When this creature enters, you may sacrifice a land. If you do, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

8 sets
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