Springbloom Druid
The old Rampant Growth trick, wearing a body. This is a green ramp staple built to close the gap in the classic land-into-lands template: sacrifice a land already on the battlefield, and the two basics you fetch net you one land ahead rather than merely finding one. Ripping up an existing land is what pays for that extra land, so the effect plays best with fetchable duals, sacrifice-matters lands, or a landfall engine hungry for the extra triggers. Where a bare ramp spell hands you a single land and disappears, this leaves behind a 1/1 to chump, to carry an anthem, or to feed something later. It also puts both basics onto the battlefield tapped, so the acceleration lands a turn behind an untapped ramp source, and the fetch is basics-only, which keeps it honest against greedy multicolor manabases that would rather grab a shock. What makes it durable is that the search fires on entry, so any way to blink or recur the creature re-runs the whole sacrifice-and-fetch, turning a fixing spell into a repeatable land engine. It fixes colors, thins the deck, and advances toward landfall payoffs all on one card, which is exactly why the humble 1/1 stat line has never been the point.

Rules text
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Other printings
- Secrets of Strixhaven Commander#287
- Foundations#767
- Tarkir: Dragonstorm Commander#271
- Foundations#646
- Outlaws of Thunder Junction Commander#208
- Jumpstart: Historic Horizons#642
- Kaldheim Commander#74
- Zendikar Rising Commander#83








