Snarling Warg
Priced for the middle of the curve and built to attack rather than hold the ground: menace on a 3/4 means it takes two blockers to stop, and the conditional bonus turns it into a 4/4 evader the instant your board leans toward Goblins or Orcs. The pump is not an anthem lifting the team but a self-buff on a single body, present only when the tribe is, which makes the card read as filler in a generic black deck and as a real beater in the shell it was made for. This is the classic reward-the-density common, a Wolf that is thematically an outsider to the ranks it fights beside, handed just enough upside to make the archetype's count matter. The menace does more work than the pump, since forcing two-creature blocks is exactly what a wide aggressive board makes expensive; the +1/+0 is what tips a favorable race into a lethal one. Nothing about the rate stands out on its own, and that is the point: it is scaffolding for a go-wide plan, wearing that job honestly.

