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Moxonomy

Snarling Warg

Creature — Wolf3 generic manaBlack mana

Priced for the middle of the curve and built to attack rather than hold the ground: menace on a 3/4 means it takes two blockers to stop, and the conditional bonus turns it into a 4/4 evader the instant your board leans toward Goblins or Orcs. The pump is not an anthem lifting the team but a self-buff on a single body, present only when the tribe is, which makes the card read as filler in a generic black deck and as a real beater in the shell it was made for. This is the classic reward-the-density common, a Wolf that is thematically an outsider to the ranks it fights beside, handed just enough upside to make the archetype's count matter. The menace does more work than the pump, since forcing two-creature blocks is exactly what a wide aggressive board makes expensive; the +1/+0 is what tips a favorable race into a lethal one. Nothing about the rate stands out on its own, and that is the point: it is scaffolding for a go-wide plan, wearing that job honestly.

Snarling Warg (ltr)
LTR · #560common
Pricing
Normal: $0.23
Foil: $0.28
Oracle Text

Rules text

Menace (This creature can't be blocked except by two or more creatures.) As long as you control a Goblin or Orc, this creature gets +1/+0.
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
N/A
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