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Moxonomy

Shock

InstantRed mana

The two-damage benchmark, and the card that defines where red's cheap removal sits below Lightning Bolt. The single point of damage separates two design tiers: three damage off a one-mana instant has been the persistent balance worry across red's history, while two damage is the rate Wizards prints freely, no spectacle clause, no death-trigger condition, no targeting restriction to make the math work. "Any target" is the whole pitch: it kills most early creatures, points at planeswalkers, and reaches the player when the game is close, all at instant speed and at the lowest possible cost. That flexibility is exactly why two is the ceiling here. Red's design space turns on how much unconditional reach the color earns for one mana, and this is the answer that has never needed an asterisk: efficient enough to always be playable, small enough to never warp a format on its own. Every conditional one-mana burn spell that trades a restriction for an extra point of damage is implicitly priced against this card. It is the floor the others are trying to climb above without falling into the territory only Lightning Bolt is allowed to occupy.

Shock (psal)
PSAL · #I54common
Pricing
Normal: $0.19
Foil: $0.13
Oracle Text

Rules text

Shock deals 2 damage to any target.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
Legal
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
Legal
PreDH
Legal
Pauper Commander
Legal
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

38 sets
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