Rivaz of the Claw
Dragon tribal has almost always been a mono-red or Grixis affair built around the top of the curve; this design plants a three-mana Rakdos body underneath it and asks the deck to run on recursion instead of raw ramp. The mana ability is deliberately walled off (two mana of any colors, spendable only on Dragon creature spells), so it accelerates the game plan without leaking value into the rest of your hand. The recasting clause is what justifies the low body: once during each of your turns you replay a dead Dragon from the yard, and the exile-on-death rider it staples onto that Dragon functions as a tax that stops the loop from running forever. You get each Dragon back once, then it leaves for good, which turns a graveyard full of expensive fliers into a slow-burn resource rather than an infinite engine. That single-use structure is the entire point: a deck can trade Dragons into combat and removal, then cash the corpses back in, but no threat cycles indefinitely. Menace on a 3/3 is a minor concession to the fact that this is a build-around whose real body is the deck it enables. What it represents is a tribe getting a genuine value anchor at the bottom of the curve rather than another payoff at the top.




