The end-step trigger is the whole evaluation, and it is conditional in a way the body's price tag hides. A permanent has to leave your side of the board during your turn for the 1/1-and-counter to fire, and it fires once: the trigger checks whether the condition was met, not how many times, so a turn where you eat a Food, sacrifice a token, and lose another in combat still banks exactly one counter and one token. Cast it turn two into an empty board and it sits as a 1/1 doing nothing. The compounding is slow, one counter per turn you actually act, but a medium-speed format hands you those turns, and a single self-fed 1/1 each end step out-grinds the format's standard 2/2 and 2/3 commons over a few turns.
The activation taps the King and sacrifices three Rats to return a dead creature, gated on having the bodies and an untapped, non-summoning-sick engine. This is not a response to a removal spell; it is a planned closer. By the late midgame the rats accumulate and a Turtle legend in the yard becomes a real second threat off three tokens you can spare.
WB Sacrifice wants it as the counter-banking centerpiece, the engine it builds around. BG Food values the same tokens differently: as chump fodder and life conversion off Anchovy & Banana Pizza, prizing the recursion over the beatdown. P1P1 in any black seat. The honest brake is Grounded for Life, which white plays to kill the 1/1 before a counter lands; on the draw into a white opener the King plays softer than its ceiling. It still survives Stomped by the Foot better than most two-drops, because every turn it lives refills its own fuel. Maindeck always.

