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Moxonomy

Overgrown Tomb

Land — Swamp Forest

Pay two life and the land enters untapped; decline and it comes in tapped. That single line solved a problem that had haunted nonbasic duals since the original Alpha ten: how do you hand a deck two colors on turn one without making the land strictly better than a basic? The original dual lands answered "you pay nothing" and warped formats for years. The fix here ties untapped entry to a cost in the resource every deck guards most jealously, and it scales with the game state: two life is trivial on turn one and agonizing when you are racing an aggressive board at four life. A control deck happily takes the tapped land late; an aggro mirror cannot afford to, and that pressure is what gives the template its bite. Because the land carries both the Swamp and Forest subtypes, it fetches like a basic and triggers every "search for a Swamp" or "Forest" effect, which is what elevated the cycle from convenient dual to the backbone of fetch-and-shock manabases. The design has proven durable enough that Wizards has reprinted the full cycle repeatedly without touching a word, and every later "enters tapped unless" land, from the slow lands to the surveil lands, is negotiating with the bar this template set.

Overgrown Tomb (rvr)
RVR · #283rare
Pricing
Normal: $10.84
Foil: $10.95
Featured in

Top Decks

1 deck
Synergy

Played Alongside

Across all maindecks
Oracle Text

Rules text

(Tap: Add Black mana or Green mana.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
Legal
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

12 sets
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