The fight clause is the part that prints tempo in TMT. Removal at common runs around two playable spells per color and most of it costs three or more (Stomped by the Foot, Bot Bashing Time, Dimensional Exile), so a card that arrives, pumps a creature, and trades it into something on the opposing board does work the format does not otherwise hand green at common. The math is friendly: the commons floor sits at
2/2s and
2/3s and 3/2s, and the +1/+1 means an attached 2/2 fights as a 3/3, clearing the 2/3 and 3/2 bodies that define the curve and surviving the brawl.
BG Food and GU Sneak want this most, but for different reasons. BG Food is grinding toward inevitability and treats the fight as a clean one-for-one that also props up a sacrifice-fodder body; GU Sneak is more tempo-greedy and cares that the swing lands a turn before the opponent stabilizes. Both reliably have a creature down by turn two and convert the Equipment into removal-plus-permanent on turn three. P1P4 to P1P6 in any green deck with a real creature base, climbing once you have a Bespoke Bō to lean on or two-drop legends that scale off the buff. Maindeck.
The honest limit is the one-shot. The reflexive fight fires on entry; the equip-three never refires it, so what you bank later is just a single buffed attacker that asks you to spend a full sorcery-speed turn relocating it. Against Shredder, Unrelenting or the mythic Turtle legends you needed to answer right away, that first fight is the entire card. Grounded for Life punishes the re-equip turn cleanly: tap out to move the Nunchaku, eat the white removal on the buffed creature, lose the tempo you just spent. Draftsim's 6 underweights how much three-mana conditional removal is worth in a format this slow.
