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Moxonomy

Night Scythe

Artifact — Vehicle3 generic mana

A Vehicle that arrives with its own pilot. The recurring friction in Vehicle design is that they enter inert: a blank artifact until you divert bodies to animate it, so the turn you cast one you usually have nothing left to crew it with. Invasion Beams answers that by minting a 2/2 the moment the ship lands, and 2 power is exactly the crew threshold, so the token that shows up is the token that turns the ship on. The board goes from empty to a flier plus a warm body waiting to man it, all off one card and without conscripting anything you already had in play. That self-sufficiency reframes what the card is: not a payoff you build toward, but a two-for-one that happens to fly. The Warrior still has to wait, though: without haste, the animated Vehicle carries summoning sickness the turn it enters and cannot attack until your next turn, so the Necron token spends its first turn as a blocker or a sacrifice offering rather than an attacker. The flavor does real work here too. The self-repairing infantry that keeps flooding back off the battlefield are the same troops that keep the ship crewed: a chassis that stays airborne because its own soldiers keep manning it, whatever attrition it takes.

Night Scythe (40k)
40K · #162uncommon
Pricing
Normal: $0.45
Foil:
Oracle Text

Rules text

Flying Invasion Beams — When this Vehicle enters, create a 2/2 black Necron Warrior artifact creature token. Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
Legalities

Format Status

Standard
N/A
Pioneer
N/A
Modern
N/A
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
N/A
Historic
N/A
Alchemy
N/A
Timeless
N/A
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
N/A
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
N/A
TLR
Legal
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