Night Scythe
A Vehicle that arrives with its own pilot. The recurring friction in Vehicle design is that they enter inert: a blank artifact until you divert bodies to animate it, so the turn you cast one you usually have nothing left to crew it with. Invasion Beams answers that by minting a 2/2 the moment the ship lands, and 2 power is exactly the crew threshold, so the token that shows up is the token that turns the ship on. The board goes from empty to a flier plus a warm body waiting to man it, all off one card and without conscripting anything you already had in play. That self-sufficiency reframes what the card is: not a payoff you build toward, but a two-for-one that happens to fly. The Warrior still has to wait, though: without haste, the animated Vehicle carries summoning sickness the turn it enters and cannot attack until your next turn, so the Necron token spends its first turn as a blocker or a sacrifice offering rather than an attacker. The flavor does real work here too. The self-repairing infantry that keeps flooding back off the battlefield are the same troops that keep the ship crewed: a chassis that stays airborne because its own soldiers keep manning it, whatever attrition it takes.

