Nekusar, the Mindrazer
Every draw step around the table becomes a subtraction problem here. By doubling each player's mandatory draw and stapling a damage trigger to every card an opponent draws, the card converts the most fundamental action in the game into a one-sided clock. The extra draws look like a gift, but the second line taxes everyone except its controller, and the harder you feed the table card advantage, the faster it kills. This is the wheel strategy compressed into a 2/4 body: Windfall, Timetwister, and any mass-draw effect stop being pure advantage and become distributed burn aimed at every opponent at once. The deckbuilding logic runs backward from instinct. You want opponents drawing as much as possible, then you want to refill their hands forcibly to maximize the ping, so the group-hug symmetry that usually neuters these effects gets weaponized against the people receiving the cards. The 2/4 frame is almost incidental, sized to survive a stray removal spell while the engine runs underneath. The card's staying power comes from how cleanly it inverts a color-pie staple: Grixis has always been the shard that punishes information and resources, and here the punishment scales with the very thing those colors are best at generating. The kill condition and the engine are the same sentence, which is the whole appeal; the strategy is legible the moment you finish reading the second line.

Rules text
Format Status
More formatsFewer formats
Other printings
- Secret Lair Drop#2184
- Secret Lair Drop#860
- Secret Lair Drop#1301
- Commander Masters#587
- Commander Masters#349
- Commander Legends#529
- Judge Gift Cards 2014#7
- Commander 2013 Oversized#201









