Necromentia
The surgical-extraction lineage that pulls a named card out of an opponent's hand, library, and graveyard runs back through Cranial Extraction and Extirpate: name a threat, exile any number of copies from hand, library, and graveyard, close the door on it for good. This one belongs to that tradition but bolts on a clause that rewrites when you want to cast it. The opponent gets a 2/2 Zombie for each named card exiled from their hand, and only from their hand: the library and graveyard copies leave for free. That single restriction sets up a genuine timing tension. Fire it early, before they have drawn into a hand full of the piece you fear, and you concede almost nothing. Wait until they are hoarding four copies of a combo engine and the extraction strips the engine but hands back a board of bodies. The catch is that you are betting blind. You name the card as the spell resolves and search only afterward, so the number of Zombies you are about to give away is exactly the information you do not have when you commit. Naming the card is a read on their hand, not a confirmation of it. That is what keeps this from being a clean strip effect: the compensation scales with the very thing you are trying to remove, and you decide whether to pull the trigger without knowing how large the concession will be.




