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Moxonomy

Mighty Mutanimals

Creature — Mutant Rebel2 generic manaWhite manaWhite mana
Format takes

How this card plays

7 reviews

The sequencing rewards casting Mighty Mutanimals before the rest of your turn. Its own entry makes the 2/2 Mutant token, and because that token is another creature entering, it fires the Alliance trigger for a counter immediately. So even a turn with no further plays lands two bodies and one distributed counter, and from there the engine goes live for every creature you cast afterward. The card supplies the payoff; the deck has to supply the volume.

That demand points it at white commanders that flood the board cheaply. Rhys the Redeemed, in a Selesnya tokens shell, keeps the chain fed through token doublers and wide turns, each subsequent entry distributing a counter onto whatever needs to become the closer. Trostani, Selesnya's Voice wants it for the same reason, with the added wrinkle that her lifegain-per-token scaling and Mighty Mutanimals' counter-distribution both reward the same go-wide line, and the open Alliance target can grow a single populate'd token into a finisher when the board stalls.

Bracket 2, with a soft edge into Bracket 3 in a tuned token list. Too slow for cEDH, too creature-hungry for a precon that lacks the density to keep it fed. Sub-$5 as a recent printing; budget builds include it freely.

Inside the archetype it competes with Cathars' Crusade for the "every creature grows the board" slot. Crusade is the stronger raw engine and far harder to kill than a 2/1. Mighty Mutanimals earns its place on the open target, funneling counters onto one voltron threat when the board stalls rather than pumping the whole team. Run it as the seventh or eighth counters piece. It invites removal the moment it starts compounding, and it is invisible outside white token-and-counters decks, which is most of the table.

Mighty Mutanimals (tmt)
TMT · #21uncommon
Pricing
Normal: $0.26
Foil: $0.22
Oracle Text

Rules text

When this creature enters, create a 2/2 red Mutant creature token. Alliance — Whenever another creature you control enters, put a +1/+1 counter on target creature you control.
Legalities

Format Status

Standard
Legal
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
Legal
Timeless
Legal
Standard Brawl
Legal
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
Legal
Duel Commander
Legal
Future Standard
Legal
COMPETITIVEBRAWL
Legal
TLR
N/A
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