The combat-damage trigger is the engine, and the Sneak line is the cost question every drafter has to answer about it. Hard-cast for , this is a fair 4/4 curve-topper that has to survive a turn before it does anything. Sneak it for
: no cheaper, just more color-hungry, but it arrives tapped and attacking, swings that same turn, and if it connects you drop a creature and a land from hand for free immediately. That is the version BG Midrange and GU goodstuff want, because both hoard expensive permanents (a mythic Turtle legend, Shredder, Unrelenting) they cannot resolve on curve, and both run the fixing to keep a
line live.
The friction is what Sneak spends. You return an unblocked attacker to hand to enable the line, so the play only pays off when you have already pushed a body through unblocked: in a medium-speed format with medium removal, that is often a combat you were winning anyway. The sharper tax is the removal map. Michelangelo lands tapped, and Grounded for Life destroys a tapped creature more cheaply, so every white deck can kill the Sneak body before the trigger resolves. Stomped by the Foot does the same a step slower.
P1P4 to P1P6 in BG or GU as a maindeck curve-topper, not an overdraft. The pick spikes once you have seen a bomb worth cheating and a clean two-color base that leaves the Sneak line open; Bespoke Bō on the 4/4 turns the trigger into a closer. It sinks in UR and RW, where the hand rarely holds a permanent worth dropping and the unblocked attacker would rather keep swinging.


