Madame Vastra
The lure-and-punish package is the design idea here, and it's more coherent than most defensive lizard bodies get. The must-be-blocked clause is a forced-block on the attacking side, which inverts the usual reading: rather than daring an opponent to swing into a wall, this creature commits to the red zone and drags a blocker with it. Whatever chump-blocks then feeds the detective's investigation, because the death-trigger keys off any creature this thing damaged that dies the same turn, minting both a Clue and a Food. That coupling is the wrinkle worth sitting with. The forced block manufactures the exact combat the payoff wants, so the two abilities are not two abilities so much as a self-contained loop: swing, force the block, and if a damaged creature dies, cash the corpse for card selection and a life-total cushion. It rewards trample or a bigger body without ever printing either, since the goal is to tilt the damaged creature toward dying inside combat. The Partner with Jenny Flint clause is the softer sell, a tutor-on-entry that fetches a specific two-drop companion rather than the open-ended pairing of the original Partner keyword; it slots the pair into a built-around shell rather than any two random commanders. Green-blue rarely gets a creature that both provokes combat and profits from it in the same slot, and the Clue-plus-Food return frames the whole thing as an evidence engine: every kill is a case closed.



