Lord Xander, the Collector
The gimmick is division: enter, attack, die, each phase halving something the opponent worked to accumulate. It is a card built around the arithmetic of loss rather than any single number, which is why the same body reads differently in a duel than at a crowded table. Against one opponent the three triggers stack into a punishing sequence: strip half their hand on the way in, halve their library every time it swings, and if they finally kill it, tax half their board on the way out. That death clause is what makes removal awkward, since it is not a nuisance but a second haymaker. There is a release valve, though: the victim chooses what to sacrifice, so a board full of tokens can be fed to it while the real engine survives. The tension in the design is that every clause wants a different game state to bite: the discard rewards a full grip, the attack trigger wants a fat library, the death trigger wants a developed board. Rounding down is the quiet governor on all of it, turning a topped-off hand or a stacked deck into the exact thing that feeds the halving hardest while ensuring the last card, the last permanent, always survives. As a Grixis command that punishes hoarding on three separate axes, it belongs to the lineage of finishers that win by subtraction rather than damage, closer in spirit to a Nekusar-style attrition plan than to any beater its 6/6 frame suggests.




