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Moxonomy

Join the Dance

SorceryGreen manaWhite mana

Two bodies for two mana, then two more bodies for five, and the gap between those castings is the entire point. The initial spell trades cleanly with the token rate white and green have long shared: a pair of 1/1s ready to feed anthems, pay convoke, or fill a sacrifice engine the moment they arrive. What justifies the slot in a grindy deck is the graveyard sitting on a second copy the whole game, no card spent on redundancy. You spend it early for the bodies, spend it late for the bodies again, and the exile clause caps the whole thing at two uses so it never becomes a repeatable token faucet. That ceiling matters: flashback here is a delayed reprint, not an engine, which is what keeps a two-mana spell from spiraling. The deeper logic is a quiet truth about go-wide strategies, that four bodies split across two turns often beats four at once because it survives a single sweeper. A front-loaded token spell hands the opponent one clean answer window; parceling the output across a graveyard recast means the board rebuilds the turn after a wrath, from a card already spent and asking nothing further of the hand.

Join the Dance (inr)
INR · #242uncommon
Pricing
Normal: $0.23
Foil: $0.24
Oracle Text

Rules text

Create two 1/1 white Human creature tokens. Flashback 3 generic manaGreen manaWhite mana (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legalities

Format Status

Standard
N/A
Pioneer
Legal
Modern
Legal
Legacy
Legal
Vintage
Legal
Commander
Legal
Pauper
N/A
Brawl
Legal
Historic
Legal
Alchemy
N/A
Timeless
Legal
Standard Brawl
N/A
More formats
Old School
N/A
Premodern
N/A
PreDH
N/A
Pauper Commander
N/A
Oathbreaker
Legal
Gladiator
Legal
Penny Dreadful
N/A
Duel Commander
Legal
Future Standard
N/A
COMPETITIVEBRAWL
Legal
TLR
Legal
Printings elsewhere

Other printings

4 sets
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