Join the Dance
Two bodies for two mana, then two more bodies for five, and the gap between those castings is the entire point. The initial spell trades cleanly with the token rate white and green have long shared: a pair of 1/1s ready to feed anthems, pay convoke, or fill a sacrifice engine the moment they arrive. What justifies the slot in a grindy deck is the graveyard sitting on a second copy the whole game, no card spent on redundancy. You spend it early for the bodies, spend it late for the bodies again, and the exile clause caps the whole thing at two uses so it never becomes a repeatable token faucet. That ceiling matters: flashback here is a delayed reprint, not an engine, which is what keeps a two-mana spell from spiraling. The deeper logic is a quiet truth about go-wide strategies, that four bodies split across two turns often beats four at once because it survives a single sweeper. A front-loaded token spell hands the opponent one clean answer window; parceling the output across a graveyard recast means the board rebuilds the turn after a wrath, from a card already spent and asking nothing further of the hand.





