Idol of Oblivion
Two mana buys a card-advantage engine that only pays out if your deck is already doing the thing it wants: make a token every turn. That gate is the whole design. Unlike a Phyrexian Arena or a Skullclamp that draws off any board, this artifact sits dead the moment your token production stalls, which ties its ceiling directly to how relentlessly a deck can generate bodies. In a machine that spits out a Saproling, a Thopter, or a Treasure every turn, it is a repeatable draw that costs nothing but the tap; in a deck that makes tokens in lumps rather than a steady trickle, it goes cold for turns at a stretch. That conditional cadence is what separates it from an unconditional draw source and what marks it as a payoff rather than a staple.
The sacrifice line is the tell that the designers knew it: eight mana and the artifact itself for a 10/10, a mana sink deliberately priced far above where you would ever want to reach for it. It exists so the card is never fully blank, a floor for the games where your token engine has been dismantled and the Idol has nothing left to draw off. Read whole, this is a card that rewards single-axis commitment first and hands you an expensive escape hatch second, for the games where that axis gets pulled out from under you.

Rules text
Format Status
More formatsFewer formats
Other printings
- The List#BLC-277
- Tarkir: Dragonstorm Commander#319
- Bloomburrow Commander#277
- Modern Horizons 3 Commander#297
- Outlaws of Thunder Junction Commander#258
- Murders at Karlov Manor Commander#229
- Phyrexia: All Will Be One Commander#134
- Starter Commander Decks#268












