Graveyard Trespasser // Graveyard Glutton
Graveyard hate has always fought a positioning problem: dedicate a slot to it and it rots in your hand against decks that never mind the yard. This werewolf solves that by folding the exile into a body that keeps working regardless of matchup. The ward tax is the cleanest part of the design: discarding a card is a real cost to the caster, and against a graveyard deck it feeds the very resource the trespasser is built to punish, turning removal into a losing trade twice over. What separates it from earlier graveyard-hosers is that the exile is not the whole job, it is a rider on a recurring trigger. The card exiles on entry and again on every attack, so it grinds a yard down over multiple turns rather than in a single window, and each creature card it clips drains a life and gains one, converting maintenance hate into a slow clock. The transformed side sharpens both dials: two targets instead of one, and a drain for each creature exiled, so the punishment scales with how committed the opponent is to their graveyard. The day-night mechanic makes the escalation a function of pacing rather than a cost you pay, rewarding the lull between your spells. It is a rare piece of interaction that costs nothing to run maindeck, because even with no graveyard to attack it is still a warded three-power beater that eventually flips into a stronger one.



